Each player has a combination of one animal and one colour depicted on their objective cards. You should try to keep as many animals of the same type and/or colour on the table until the end of the game, as you will receive points for each match.
From the starting player and moving clockwise around the gaming table, players take turns until the game end is triggered.
On your turn, you must scare one animal. Following the Scare Rule you must choose one animal card and use it to scare another orthogonally adjacent animal. The scared animal is removed from the grid, creating a hole. The animal used to scare may (but does not have to) take the place of the scared animal. If a hole in the grid has appeared, shif t all cards down.