- Collect energy: Each warrior on an energy well generates energy, which flows into the player’s general pool.
- Maneuver warriors: Players can spend 1 energy per hex to move warriors to better locations or attack opposing warriors.
- Return the fallen: When the active player returns his fallen warriors to his Haven, his turn ends.
- Defend: Energy remaining from the maneuver phase can be used to defend warriors against incoming attacks; more specifically, each attack has a certain power, and if the defender is unable or unwilling to pay energy equal to this power, the warrior falls.
When a player occupies five energy wells at the start of his turn or has removed all eight opposing warriors, he wins.
Ortus has a gentle learning curve, starting with the Basic game, which can be taught in around eight minutes. From there, players can introduce the special rules for each of the elemental warriors one at a time to learn the full Advanced game. Each warrior has two unique skills that differentiate it from the others. Being able to move all of your warriors on the board gives an enormous amount of tactical options. The excitement of the game lies in the careful planning of your attacks, knowing when to advance and when to withhold Energy as well as knowing whether to save or sacrifice your warriors.
Author: Joost Das
Playing time: 30 minutes